![]() ![]() Do You Really Have to Pay Pact of Negation? And since it didn’t resolve, the spell’s owner doesn’t have to pay the upkeep cost. If Pact of Negation is countered then the spell it targeted resolves and it goes to the graveyard. If this happens then that means Slaughter Pact didn’t resolve and its owner doesn’t have to pay the extra cost on their next upkeep. ![]() If you target a creature with Slaughter Pact and another source kills it first, then it no longer has a legal target and will be removed from the stack without any effect. What If Slaughter Pact’s Target Dies First? Pact of Negation is actually a blue card, not colorless. Despite not having colored mana in their casting cost, the Pacts are spells with colors. While the original printing had a line of text indicating the color, future printings added a color-indicating symbol in the type box. Each Pact is the color that corresponds to its effect and border. Each of the Pact cards was printed with a line of card text declaring that they were the appropriate color in Future Sight. Some of the best payoffs would be cards that let you make use of the fact that they’re free, like cascade spells, or cards that let you recast cards like Snapcaster Mage and Arcane Proxy.Ĭards that benefit from you playing multiple cards in a turn like Ledger Shredder also benefit since it’s really easy to cast numerous spells in a turn when one of them doesn’t cost any mana. In all honesty, part of what makes the Pacts so good is that they work in pretty much any shell. It does a little bit of everything, and does it all really well. It’s a great Hail Mary to stop another player from winning and protects your own win conditions. One of the best game actions you can take in Magic is to just tell another player “no.” Pact of Negation does this so cleanly. Perhaps unsurprisingly, the blue entry in the cycle tops the list. It can also find utility creatures like Collector Ouphe in a pinch. Summoner's Pact is the Pact that works best as a finisher, finding game-ending cards like Craterhoof Behemoth or End-Raze Forerunners to win the game before you have to pay additional mana. Modern Amulet Titan players know the secret to getting around a Pact’s upkeep trigger: just win the game the turn you cast it. Only killing nonblack creatures does make it a bit narrow, but it makes up for it by allowing you to tap out to develop your board and still have interaction up to prevent your opponent from developing theirs. Slaughter Pact is a great way to do the job. Sometimes you just need to remove a creature. That said, is a little expensive for a card like this. You can also give it pseudo- haste by casting it on the end of the turn before yours to generate a surprise attacker. A surprise 4/4 blocker is a great way to blow out your opponents. Unlike Intervention Pact, Pact of the Titan has an immediate impact on the board. It could be useful in a deck that plays with lifegain synergies but generally just doesn’t impact the board in any meaningful manner. Intervention Pact is a useful way to protect yourself against a single chunk of damage, but it doesn’t do much if you’re facing multiple damage sources. Intervention PactĪt the bottom of the list we have the white Pact. The mechanic perfectly captures the idea of making a deal a higher power that gives you an immediate advantage, but delivers consequences if you don’t hold up your end of the deal. The Pacts are also intensely flavorful cards. The Pact cycle is powerful, allowing you to play spells when you’re tapped out to generate a mana advantage and catch your opponents off guard when they think they’re in the clear. This cycle of cards was printed in Future Sight in 2007. At the beginning of its controller’s next upkeep, the Pact makes them pay an amount of mana, or they lose the game. The Pacts are a cycle of five instants, one for each color, each of which costs 0 mana. Slaughter Pact (Amonkhet Invocations) | Illustration by Josh Hass ![]()
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